These rules represent the above body of knowledge:
Number : 1 Theme : Forest IF ?R Distance (Fire_Frequency = 4) is little Distance (Fire_Frequency = 3) is very_little THEN Dynamic is little (1) Number : 2 Theme : Forest IF OR Fire_Frequency = 2 Fire_Frequency = 1 THEN Dynamic is middle (1)
Number : 3 Theme : Forest IF Fire_Frequency = 0 THEN Dynamic is big (1)
Number : 4 Theme : Forest IF AVG More Dynamic is big (1) More Distance Forest is little (0.5) THEN More Forest_Growing is big (1)
Number : 5 Theme : Forest IF Altitude >1700 THEN Forest_Growing is impossible (1) |